Talk:Crafting

Player
LeatherStraps 2 			 CrabScythe 1 			  

StoneAxe 1 			   ShardBlade 1 			 

Chem table
Rubber 1 			   Plastic 1 			  Soil 1 			  Medkit 1 			<agent type="Plastic" amount="4" isStorage="false"/> <agent type="Rubber" amount="1" isStorage="false"/> GlassContainer 50 			<storageType>Water</storageType> <agent type="GlassContainer" amount="1" isStorage="false"/> <agent type="Oxygen" amount="25" isStorage="true"/> <agent type="Hydrogen" amount="50" isStorage="true"/> Blitz 1 			<agent type="TreeBark" amount="2" isStorage="false"/> <agent type="Berry" amount="2" isStorage="false"/>

AfterBurner 1 			<agent type="BlueBlades" amount="2" isStorage="false"/> <agent type="Sap" amount="10" isStorage="true"/>

Dyno 1 			<agent type="CoralBranches" amount="2" isStorage="false"/> <agent type="SwordLeaves" amount="2" isStorage="false"/>

Targe 1 			<agent type="Berry" amount="2" isStorage="false"/> <agent type="Fungus" amount="2" isStorage="false"/>

Grunt 1 			<agent type="BlueBlades" amount="3" isStorage="false"/> <agent type="Sap" amount="25" isStorage="true"/> <agent type="LavaLeaves" amount="3" isStorage="false"/>

Anvil 1 			<agent type="Berry" amount="3" isStorage="false"/> <agent type="Fungus" amount="3" isStorage="false"/> <agent type="LavaLeaves" amount="3" isStorage="false"/> Frenzy 1 			<agent type="TreeBark" amount="5" isStorage="false"/> <agent type="Berry" amount="5" isStorage="false"/> <agent type="Fungus" amount="3" isStorage="false"/> <agent type="LavaLeaves" amount="5" isStorage="false"/>

Spirit 1 			<agent type="Berry" amount="5" isStorage="false"/> <agent type="CoralBranches" amount="5" isStorage="false"/> <agent type="Fungus" amount="3" isStorage="false"/> <agent type="SwordLeaves" amount="5" isStorage="false"/> Wrath 1 			<agent type="BlueBlades" amount="5" isStorage="false"/> <agent type="TreeBark" amount="5" isStorage="false"/> <agent type="Berry" amount="5" isStorage="false"/> <agent type="Sap" amount="50" isStorage="true"/>

VampireDust 1 			<agent type="BlueBlades" amount="5" isStorage="false"/> <agent type="CoralBranches" amount="5" isStorage="false"/> <agent type="Sap" amount="50" isStorage="true"/> <agent type="SwordLeaves" amount="5" isStorage="false"/>

Chemstation
Rubber 1 			<agent type="Carbon" amount="1" isStorage="false"/> <agent type="Hydrogen" amount="50" isStorage="true"/> <agent type="Chlorine" amount="50" isStorage="true"/> Plastic 1 			<agent type="Carbon" amount="1" isStorage="false"/> <agent type="Hydrogen" amount="50" isStorage="true"/> Soil 1 			<agent type="Sand" amount="2" isStorage="false"/> <agent type="HumanWaste" amount="1" isStorage="false"/> Medkit 1 			<agent type="Plastic" amount="4" isStorage="false"/> <agent type="Rubber" amount="1" isStorage="false"/> GlassContainer 50 			<storageType>Water</storageType> <agent type="GlassContainer" amount="1" isStorage="false"/> <agent type="Oxygen" amount="25" isStorage="true"/> <agent type="Hydrogen" amount="50" isStorage="true"/> GlassContainer 50 			<storageType>Hydrazine</storageType> <agent type="GlassContainer" amount="1" isStorage="false"/> <agent type="Nitrogen" amount="25" isStorage="true"/> <agent type="Hydrogen" amount="50" isStorage="true"/> GlassContainer 50 			<storageType>HydrochloricAcid</storageType> <agent type="GlassContainer" amount="1" isStorage="false"/> <agent type="Chlorine" amount="50" isStorage="true"/> <agent type="Hydrogen" amount="50" isStorage="true"/> GlassContainer 50 			<storageType>Phencyclidine</storageType> <agent type="GlassContainer" amount="1" isStorage="false"/> <agent type="Carbon" amount="2" isStorage="false"/> <agent type="Hydrogen" amount="100" isStorage="true"/> <agent type="WildFungus" amount="1" isStorage="false"/> GlassContainer 50 			<storageType>PCX</storageType> <agent type="GlassContainer" amount="1" isStorage="false"/> <agent type="Chlorine" amount="50" isStorage="true"/> <agent type="Flourine" amount="100" isStorage="true"/> <agent type="WildFungus" amount="1" isStorage="false"/> GlassContainer 50 			<storageType>Flourescence</storageType> <agent type="GlassContainer" amount="1" isStorage="false"/> <agent type="Carbon" amount="2" isStorage="false"/> <agent type="Hydrogen" amount="100" isStorage="true"/> <agent type="Flourine" amount="50" isStorage="true"/> Blitz 1 			<agent type="TreeBark" amount="2" isStorage="false"/> <agent type="Berry" amount="2" isStorage="false"/>

AfterBurner 1 			<agent type="BlueBlades" amount="2" isStorage="false"/> <agent type="Sap" amount="10" isStorage="true"/>

Dyno 1 			<agent type="CoralBranches" amount="2" isStorage="false"/> <agent type="SwordLeaves" amount="2" isStorage="false"/>

Targe 1 			<agent type="Berry" amount="2" isStorage="false"/> <agent type="Fungus" amount="2" isStorage="false"/> Wrath 1 			<agent type="BlueBlades" amount="5" isStorage="false"/> <agent type="TreeBark" amount="5" isStorage="false"/> <agent type="Berry" amount="5" isStorage="false"/> <agent type="Sap" amount="50" isStorage="true"/>

VampireDust 1 			<agent type="BlueBlades" amount="5" isStorage="false"/> <agent type="CoralBranches" amount="5" isStorage="false"/> <agent type="Sap" amount="50" isStorage="true"/> <agent type="SwordLeaves" amount="5" isStorage="false"/>

Fabricator
Bandage 1 			<agent type="Plastic" amount="2" isStorage="false"/> Wire 1 			<agent type="Rubber" amount="2" isStorage="false"/> <agent type="Copper" amount="2" isStorage="false"/> <agent type="Gold" amount="1" isStorage="false"/> CircuitBoard 1 			<agent type="Plastic" amount="2" isStorage="false"/> <agent type="Gold" amount="2" isStorage="false"/> <agent type="Lithium" amount="2" isStorage="false"/> GlassContainer 1 			<agent type="Glass" amount="2" isStorage="false"/> <agent type="Steel" amount="2" isStorage="false"/> Battery 1 			<agent type="Lithium" amount="5" isStorage="false"/> <agent type="Gold" amount="2" isStorage="false"/> <agent type="Magnesium" amount="1" isStorage="false"/> HeatCell 1 			<agent type="Nickel" amount="5" isStorage="false"/> <agent type="Gold" amount="2" isStorage="false"/> <agent type="Magnesium" amount="1" isStorage="false"/> ReactorCell 1 			<agent type="Plutonium" amount="5" isStorage="false"/> <agent type="Lead" amount="2" isStorage="false"/> <agent type="Gold" amount="1" isStorage="false"/> LandMineSet 1 			<agent type="Steel" amount="1" isStorage="false"/> <agent type="Plastic" amount="1" isStorage="false"/> <agent type="CircuitBoard" amount="1" isStorage="false"/> <agent type="Magnesium" amount="1" isStorage="false"/> Pistol <agent type="Steel" amount="4" isStorage="false"/> <agent type="Plastic" amount="4" isStorage="false"/> <agent type="Lead" amount="2" isStorage="false"/> <agent type="Wire" amount="5" isStorage="false"/> <agent type="CircuitBoard" amount="1" isStorage="false"/> <agent type="Battery" amount="2" isStorage="false"/> <agent type="Titanium" amount="2" isStorage="false"/> HeatPistol <agent type="Steel" amount="4" isStorage="false"/> <agent type="Plastic" amount="4" isStorage="false"/> <agent type="Lead" amount="2" isStorage="false"/> <agent type="Wire" amount="5" isStorage="false"/> <agent type="CircuitBoard" amount="1" isStorage="false"/> <agent type="HeatCell" amount="2" isStorage="false"/> <agent type="Titanium" amount="2" isStorage="false"/> ReactorPistol <agent type="Steel" amount="4" isStorage="false"/> <agent type="Plastic" amount="4" isStorage="false"/> <agent type="Lead" amount="2" isStorage="false"/> <agent type="Wire" amount="5" isStorage="false"/> <agent type="CircuitBoard" amount="1" isStorage="false"/> <agent type="ReactorCell" amount="2" isStorage="false"/> <agent type="Titanium" amount="2" isStorage="false"/> AssaultRifle <agent type="Steel" amount="6" isStorage="false"/> <agent type="Plastic" amount="4" isStorage="false"/> <agent type="Lead" amount="2" isStorage="false"/> <agent type="Wire" amount="5" isStorage="false"/> <agent type="CircuitBoard" amount="1" isStorage="false"/> <agent type="Battery" amount="2" isStorage="false"/> <agent type="Diamond" amount="2" isStorage="false"/> <agent type="Gold" amount="5" isStorage="false"/> HeavyAssaultRifle <agent type="Steel" amount="7" isStorage="false"/> <agent type="Plastic" amount="3" isStorage="false"/> <agent type="Lead" amount="2" isStorage="false"/> <agent type="Wire" amount="5" isStorage="false"/> <agent type="CircuitBoard" amount="2" isStorage="false"/> <agent type="Battery" amount="3" isStorage="false"/> <agent type="Diamond" amount="2" isStorage="false"/> <agent type="Gold" amount="6" isStorage="false"/>

Forge
ChemLightKit 1 			<requiresBlueprint/> <agent type="Iron" amount="1" isStorage="false"/> <agent type="Glass" amount="1" isStorage="false"/> <agent type="Plutonium" amount="1" isStorage="false"/> SolarPanelSmallKit 1 			<agent type="Iron" amount="3" isStorage="false"/> <agent type="Glass" amount="1" isStorage="false"/> <agent type="Carbon" amount="1" isStorage="false"/> Steel 2 			<agent type="Iron" amount="1" isStorage="false"/> <agent type="Magnesium" amount="1" isStorage="false"/> <agent type="Aluminum" amount="1" isStorage="false"/> Battery 1 			<agent type="Lithium" amount="2" isStorage="false"/> <agent type="Gold" amount="1" isStorage="false"/> <agent type="Magnesium" amount="1" isStorage="false"/> InflatableDomeKit 1 			<agent type="Aluminum" amount="10" isStorage="false"/> <agent type="Copper" amount="5" isStorage="false"/> <agent type="Magnesium" amount="3" isStorage="false"/> BeaconKit 1 			<agent type="Steel" amount="1" isStorage="false"/> <agent type="Glass" amount="1" isStorage="false"/> <agent type="Plutonium" amount="1" isStorage="false"/> Leather 1 			<agent type="GnatHide" amount="1" isStorage="false"/> Leather 1 			<agent type="SnakeHide" amount="1" isStorage="false"/> Leather 1 			<agent type="ArachnoidHide" amount="1" isStorage="false"/> Glass 1 			<agent type="Sand" amount="2" isStorage="false"/> GrilledOrcekMeat 1 			<agent type="OrcekMeat" amount="1" isStorage="false"/> GrilledTumboMeat 1 			<agent type="TumboMeat" amount="1" isStorage="false"/> GrilledAlienMeat 1 			<agent type="AlienMeat" amount="1" isStorage="false"/> GrilledAlienMeat 1 			<agent type="SkeliopodMeat" amount="1" isStorage="false"/> GrilledAlienMeat 1 			<agent type="SnakeMeat" amount="1" isStorage="false"/> GrilledAlienMeat 1 			<agent type="CrabMeat" amount="1" isStorage="false"/> GrilledAlienMeat 1 			<agent type="CrabLegMeat" amount="1" isStorage="false"/> GrilledAlienMeat 1 			<agent type="ArachnoidMeat" amount="1" isStorage="false"/> GrilledAlienMeat 1 			<agent type="GnatMeat" amount="1" isStorage="false"/> Shovel 1 			<agent type="Steel" amount="1" isStorage="false"/> <agent type="Aluminum" amount="4" isStorage="false"/> Barrel 1 			<agent type="Copper" amount="1" isStorage="false"/> <agent type="Titanium" amount="1" isStorage="false"/> <agent type="Steel" amount="3" isStorage="false"/> DragonTooth 1 			<agent type="Steel" amount="2" isStorage="false"/> <agent type="LeatherStraps" amount="1" isStorage="false"/> Pipe 1 			<agent type="Steel" amount="1" isStorage="false"/> Steel 2 			<agent type="Barrel" amount="1" isStorage="false"/> AssaultRifleMagazine 1 			<agent type="Titanium" amount="2" isStorage="false"/> <agent type="Steel" amount="1" isStorage="false"/> TungstenAssaultRifleMagazine 1 			<agent type="Tungsten" amount="2" isStorage="false"/> <agent type="AssaultRifleMagazine" amount="1" isStorage="false"/> DiamondAssaultRifleAmmo 1 			<agent type="Diamond" amount="3" isStorage="false"/> <agent type="AssaultRifleMagazine" amount="1" isStorage="false"/> HeavyAssaultMagazine 1 			<agent type="Diamond" amount="1" isStorage="false"/> <agent type="Steel" amount="3" isStorage="false"/> AluminumHeavyAssaultMagazine 1 			<agent type="Aluminum" amount="2" isStorage="false"/> <agent type="HeavyAssaultMagazine" amount="1" isStorage="false"/> TungstenHeavyAssaultMagazine 1 			<agent type="Tungsten" amount="2" isStorage="false"/> <agent type="HeavyAssaultMagazine" amount="1" isStorage="false"/>

Kitchen
GrilledOrcekMeat 1 			<agent type="OrcekMeat" amount="1" isStorage="false"/> GrilledTumboMeat 1 			<agent type="TumboMeat" amount="1" isStorage="false"/> GrilledAlienMeat 1 			<agent type="AlienMeat" amount="1" isStorage="false"/> GrilledAlienMeat 1 			<agent type="SkeliopodMeat" amount="1" isStorage="false"/> GrilledAlienMeat 1 			<agent type="SnakeMeat" amount="1" isStorage="false"/> GrilledAlienMeat 1 			<agent type="CrabMeat" amount="1" isStorage="false"/> GrilledAlienMeat 1 			<agent type="CrabLegMeat" amount="1" isStorage="false"/> BakedPotato 1 			<agent type="Potato" amount="1" isStorage="false"/> SteamedCarrot 1 			<agent type="Carrot" amount="1" isStorage="false"/> CookedOrcekEgg 1 			<agent type="OrcekEgg" amount="1" isStorage="false"/> CookedCrabEgg 1 			<agent type="CrabEgg" amount="1" isStorage="false"/> CrabStew 1 			<agent type="CrabMeat" amount="1" isStorage="false"/> <agent type="Potato" amount="1" isStorage="false"/> <agent type="Carrot" amount="1" isStorage="false"/> GnatStew 1 			<agent type="GnatMeat" amount="1" isStorage="false"/> <agent type="Potato" amount="1" isStorage="false"/> <agent type="Carrot" amount="1" isStorage="false"/> SkeliopodStew 1 			<agent type="SkeliopodMeat" amount="1" isStorage="false"/> <agent type="Potato" amount="1" isStorage="false"/> <agent type="Carrot" amount="1" isStorage="false"/> SnakeStew 1 			<agent type="SnakeMeat" amount="1" isStorage="false"/> <agent type="Potato" amount="1" isStorage="false"/> <agent type="Carrot" amount="1" isStorage="false"/> OrcekSoup 1 			<agent type="OrcekMeat" amount="1" isStorage="false"/> <agent type="Potato" amount="1" isStorage="false"/> <agent type="Carrot" amount="1" isStorage="false"/> <agent type="Water" amount="25" isStorage="false"/> TumboSoup 1 			<agent type="TumboMeat" amount="1" isStorage="false"/> <agent type="Potato" amount="1" isStorage="false"/> <agent type="Carrot" amount="1" isStorage="false"/> <agent type="Water" amount="25" isStorage="false"/> MeatStew 1 			<agent type="AlienMeat" amount="1" isStorage="false"/> <agent type="Potato" amount="1" isStorage="false"/> <agent type="Carrot" amount="1" isStorage="false"/>

3D Printer
Bandage 1 			<agent type="Plastic" amount="2" isStorage="false"/> GlassContainer 1 			<agent type="Glass" amount="2" isStorage="false"/> <agent type="Steel" amount="2" isStorage="false"/> Battery 1 			<agent type="Lithium" amount="5" isStorage="false"/> <agent type="Gold" amount="2" isStorage="false"/> <agent type="Magnesium" amount="1" isStorage="false"/> LandMineSet 1 			<requiresBlueprint/> <agent type="Steel" amount="1" isStorage="false"/> <agent type="Plastic" amount="1" isStorage="false"/> <agent type="CircuitBoard" amount="1" isStorage="false"/> <agent type="Magnesium" amount="1" isStorage="false"/> Pistol <agent type="Steel" amount="4" isStorage="false"/> <agent type="Plastic" amount="4" isStorage="false"/> <agent type="Lead" amount="2" isStorage="false"/> <agent type="Wire" amount="5" isStorage="false"/> <agent type="CircuitBoard" amount="1" isStorage="false"/> <agent type="Battery" amount="2" isStorage="false"/> <agent type="Titanium" amount="2" isStorage="false"/> AssaultRifle <agent type="Steel" amount="6" isStorage="false"/> <agent type="Plastic" amount="4" isStorage="false"/> <agent type="Lead" amount="2" isStorage="false"/> <agent type="Wire" amount="5" isStorage="false"/> <agent type="CircuitBoard" amount="1" isStorage="false"/> <agent type="Battery" amount="2" isStorage="false"/> <agent type="Diamond" amount="2" isStorage="false"/> <agent type="Gold" amount="5" isStorage="false"/>

Tagaziel (talk) 17:36, 29 December 2016 (UTC)