Habitat

Habitat is a buildable structure in Osiris: New Dawn.

Background
A habitat is a multi-purpose structure that provides shelter from the harsh environment and often hostile fauna astronauts are facing. It can be used as a workshop and it allows storing resources and supplies as well by adding specific furniture.

Construction
The cost only covers the basic skeleton. To actually finish the habitat and make it usable, a total of eleven walls must be built surrounding it. Minimum costs are achieved by building normal walls only, which will need an additional 27 units of Iron Ingots and Aluminum Ingots as well as 18 Copper Ingots. Planning ahead where to place couplers or windowed walls can cut costs down, if these wall types are placed right at the start of habitat construction - compared to tearing down normal walls and replacing them later during the game. Note that only one habitat may be placed in one area, any attempt to create a second frame in close proximity to the first will result in a large red dome appearing over the first indicating how far away you must be to be able to place another habitat. As of the Architect update (Aug 2017), you can now built multiple habitats in close proximity and link them directly via their built-in couplers, or by using hallways.

Upper Story

 * Upper Story Habitats can be stacked on top of both regular Habitat and Upper Story Habitat sections.
 * Upper Story Habitats cannot house a Fabricator, due to the elevator occupying the same space.
 * NOTE: It also prevents a regular habitat below it from housing a Fabricator as well, again because of the elevator location.

Walls
To change the wall selection for construction, scroll the mouse wheel. To do this you access it with your multitool. There are currently four types of walls:


 * a cloth wall, very basic, low armor/durability, allows habitat to be pressurized.
 * a normal wall, which is a basic, low-armored wall providing support for wall-based furniture.
 * a windowed wall, which is a low-armored wall with a viewing window installed, allowing astronauts to inspect outdoor conditions from inside. Does not support wall-based furniture.
 * a coupler, which is a heavy duty connector for expanding the habitat by attatching other structures to it, such as airlocks, hallways, barracks or other modules.
 * a heavy duty wall, this super duty wall can stand up to almost anything.

Note that building furniture inside the habitat requires a normal wall in order to be placed, however after placing furniture, the normal wall can be destroyed and replaced by a different wall type, e.g. a windowed wall behind a chemistry Table or crates.

While hallways can be used to attach other modules to the habitat, they are not mandatory. A bio dome or barracks can be attached directly to the habitat. Also, it is possible to attach several airlocks if a second entrance/exit is desired.

Available furniture
The fabricator can only be placed in the center of the habitat, all other furniture needs a normal wall as a supportive wall. There is no limit when it comes to furniture placement. One can have several storage lockers for example. The only limiting factor is the total number of normal walls. Adding one or more couplers as well as windowed walls will limit this even more, forcing the player to think about priorities. Since furniture can be removed it is possible to replace what isn't needed anymore with something more useful, e.g. move the bed from habitat to the barracks in order to make room for an oxygenator.