Build 0.1.162

Released - 14 November 2017

=Into the Fray Update=

''Once more into the fray Into the last good fight I’ll ever know Live and die on this day... Live and die on this day...'' -Joe Carnahan, The Grey

It’s time to prepare for a battle like you’ve never known. We’ve added two new creatures, unique in their own respects, yet equally terrifying in what they are capable of. We’re also introducing two new weapons with which to defend yourself against these formidable foes. You may be able to survive the aerial assaults, but it’s going to take every bit of courage to face what else we have in store for you.

Notes/changes

 * New weapons: charge rifle and hydrogen torch
 * New creatures: flying skeliopod and the ghost
 * Improved the particle effects for the Heavy Assault Rifle, as well as the Heat and Reactor Pistols.
 * The O.M.P.A. can now travel with you. This means that if you mount the O.M.P.A. into your vehicle, or if he’s flanking/following you, he will travel with you.
 * Players will now be able to use the Forge when pressing F and either ESC or TAB simultaneously.
 * Infinite resource locations now take time to recover lost resources (e.g., a geyser still has infinite gas, but a player can no longer spam that as much as possible, as it will take time to recharge).
 * Crates have updated inventory possibilities to include new weapons and new ammo.

Fixes

 * Spaceships should no longer get stuck on asteroids and be unable to take off.
 * The description for Solar Panels has been corrected. They will no longer say they can power O.M.P.A.s.
 * Fixed an issue where reordering the O.M.P.A.s in the control panel would cause the control panel to malfunction.