Build 0.1.110

Released - 27 April 2017

=Proteus 2 Unearthed Update= Hey everyone, here it is! The long awaited Proteus 2 Unearthed Update, with huge changes and improvements including a redesigned Proteus II, dungeons, and boss creatures!

Notes/changes

 * Added Ranger class (starts out with different skills unlocked)
 * New Loading system using multiscene additive loading
 * Multipatch terrain
 * Added 4 new grass types
 * New grass clumping system
 * New terrain splat system
 * Arches and rock formations
 * Added AI for dungeon creatures
 * Added combo attacks to melee system
 * Added mining mode to third person for easier use of chisel
 * Add passenger control over the GAV turret
 * Added suspension to GAV and Rover
 * Added new footprint decal system
 * Added new footstep sounds
 * Added new melee decal system
 * Added new bullet decal system
 * Added new blood effects to creatures
 * Added new VO sounds to player and EVA Suit Systems Computer
 * Added two new dungeons to Proteus II
 * Added new creature [Snubbs]
 * Added new boss creature [Cleo]
 * Added passive critters
 * Added redesigned spaceship
 * Added fall damage to player
 * Added new Snubbs surface spawner (I.E. "ant hill")
 * Added new gatherable/mineable objects
 * Added new art assets to Proteus II
 * New structure installations on Proteus II planet (human and alien)
 * Doubled terrain textures to 8 per terrain patch
 * Improved Parallax Occlusion mapping on terrain textures
 * Region manager adds items dynamically to allow more interactive objects
 * Improvements to the vehicles and multiplayer syncing
 * Minor improvements to creature behavior
 * Improved creatures collision
 * Improved enemy attack reactions
 * Improved recoil on ranged weapons
 * Improved collision on vehicles
 * Improved sound effects on creatures, weapons, and player
 * Proteus II now has 30 min day cycle
 * Migrated database to cloud with redundancy
 * Updated Escape Pod art
 * Changed assault rifle to triple-burst shooting

Fixes

 * Fixes to creature zoning
 * Fixed stuttering animation when framerate dropped below 60 while hovering
 * Fixed first person view clipping into objects
 * Fixed players taking damage in vehicles
 * Fixed Hovercraft and Mechacrab shooting miss-fires
 * Player no longer falls faster when jumping off a high ledge
 * Camera shake in first and third person mode

Known issues

 * Performance may suffer, optimization is incoming
 * Liquid bodies are currently placeholders
 * Gameplay balancing and resource distribution is not yet balanced
 * From the middle to the far end of the map is early and will be further iterated upon to improve polish
 * Touch screens users may not able to interact with the menus of the game. Workaround:
 * Press Windows + X.
 * Click Device Manager
 * Double click on "Human Interface Devices".
 * Right-click on the touch screen device, or similar (if listed), and disable it.